Kishonna L. Gray

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  • Associate Professor
  • Director, Faculty Learning Community on eSports and Gaming
  • Writing, Rhetoric, and Digital Studies
  • African American and Africana Studies
  • International Film Studies
  • Gender and Women's Studies
  • Other Affiliations:
Research Interests:
About Dr. Gray

Dr. Kishonna L. Gray (@kishonnagray) is an Associate Professor in Writing, Rhetoric, & Digital Studies and Africana Studies at the University of Kentucky. She is an interdisciplinary, intersectional, digital media scholar whose areas of research include identity, performance and online environments, embodied deviance, cultural production, video games, and Black Cyberfeminism.


Dr. Gray is the author of Intersectional Tech: Black Users in Digital Gaming (LSU Press, 2020). She is also the author of Race, Gender, & Deviance in Xbox Live (Routledge, 2014), and the co-editor of two volumes on culture and gaming: Feminism in Play (Palgrave-Macmillan, 2018) and Woke Gaming (University of Washington Press, 2018).  Dr. Gray has published in a variety of outlets across disciplines and has also featured in public outlets such as The Guardian, The Telegraph, and The New York Times.


Follow Dr. Gray on Twitter @KishonnaGray


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Selected Publications: 
  • Gray, K. L., & Adeyemo, B. (2021). Not “falling for the okey-doke”:# BlackLivesMatter as resistance to disinformation in online communities. Feminist Media Studies, 1-4.
  • Gray, K. L., & Stein, K. (2021). “We ‘said her name’and got zucked”: Black Women Calling-out the Carceral Logics of Digital Platforms. Gender & Society.
  • Gray, K. L. (2020). Intersectional tech: Black users in digital gaming. LSU Press.
  • Gray, K. L., & Leonard, D. J. (Eds.). (2018). Woke gaming: Digital challenges to oppression and social injustice. University of Washington Press.
  • Gray, K. L. (2018). Gaming out online: Black lesbian identity development and community building in Xbox Live. Journal of lesbian studies22(3), 282-296.
  • Gray, K. L. (2018). Power in the visual: Examining narratives of controlling black bodies in contemporary gaming. Velvet Light Trap, (81), 62-67.
  • Gray, K. L. (2016). Solidarity is for white women in gaming. Diversifying Barbie and Mortal Kombat: Intersectional perspectives and inclusive designs in gaming, 59-70.
  • Gray, K. (2014). Race, gender, and deviance in Xbox live: Theoretical perspectives from the virtual margins. Routledge.
  • Gray, K. L. (2012). Deviant bodies, stigmatized identities, and racist acts: Examining the experiences of African-American gamers in Xbox Live. New Review of Hypermedia and Multimedia18(4), 261-276.
  • Gray, K. L. (2012). Intersecting oppressions and online communities: Examining the experiences of women of color in Xbox Live. Information, Communication & Society15(3), 411-428.