PhD Rhetorics, Communication, and Information Design, Clemson University
MA Media Arts, University of Arizona
BA Media Arts, Brigham Young University
“Aftershock Rhetorics and Mediated Events: Disaster, Disruption, Visuality.” Rhetorics Change/Rhetoric’s Change, edited by Jenny Rice, Chelsea Graham, and Eric Detweiler, Anderson, SC, Parlor Press, 2018, pp. 124-50.
“Modes of Play: Video Games and the Cinematic,” PRE/TEXT: A Journal of Rhetorical Theory, 22 (2016): 1-9.
“The (Counterinductive) Reality of Online Visualized Experiments: An Ironic Proliferation of Myths and Methods.” Co-authored with Alicia Hatter, PRE/TEXT: A Journal of Rhetorical Theory, 20 (2010): 75-106.
“The Pathways of Time: Time and Instance in World of Warcraft.” Dungeons, Dragons and Digital Denizens: Digital Role Playing Games. eds. Gerald Voorhees, Josh Call, Katie Whitlock. Continuum, 2012.
“The Perfect Human: Revision,” Audiovisual Thinking: The Journal of Academic Videos. Audiovisual Learning 2.0, Issue 5. Web.